An agent you don't summon. It runs on a heartbeat, and spawns what it needs when it needs it.
Command Center is an always-on personal agent architecture. The second version is built: a persistent heartbeat, MEMORY.md for cross-cycle context, sub-agent spawning, and a SOUL.md.
The heartbeat is what makes it always-on — the agent isn't waiting to be opened, it is already running. MEMORY.md is what makes the beats add up: what one cycle writes is still there for the next one to read.
The rest is delegation. Work the main loop doesn't do itself gets spawned out to sub-agents, and SOUL.md stays the constant underneath all of it.
The project file is blunt about where this sits: Command Center overlaps with Daemon, with Grove OS, and now with this LIFE system. One of these should win.
So the next action isn't a feature. It is a decision — keep the v2 always-on agent running, or fold its three portable ideas (heartbeat, MEMORY.md, SOUL.md) into LIFE and stop maintaining a second place for them to live.
Four parts, and three of them are the ones named as portable.
Persistent heartbeat
The agent runs on a beat rather than on being opened. Always-on is the architecture, not a setting.
MEMORY.md
Cross-cycle context. Without it every beat starts cold and the always-on part buys nothing.
Sub-agent spawning
The loop spawns sub-agents for the work it doesn't do itself — the budding in the hero above.
SOUL.md
The constant the architecture is written around, and one of the three ideas the next action would carry into LIFE.
The v2 architecture is built. Whether it keeps running is the open question.
Built in the Command Center repo, and on the backburner. Nothing here is waiting on more architecture — it is waiting on the choice between running this and folding it in.
The status was logged as a best guess — it is still to be confirmed at review zero.